Created using PCGen 5.7.15 on 26-05-2005

Sibul Fittlestein Inger Marie Neutral Evil -1 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Enchanter10 Loremaster5 105000 Human Medium / 5.0 ft. 5' 7" 165 lbs. Normal
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
15 120000 33 Female Blå Mørkeblond hår, Skulderlangt
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
12 +1 12 +1
DEX
Dexterity
14 +2 14 +2
CON
Constitution
14 +2 14 +2
INT
Intelligence
21 +5 25 +7
WIS
Wisdom
12 +1 12 +1
CHA
Charisma
10 +0 10 +0

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
75




  
Walk 30'
AC
Armour Class
12 : 10 : 12 = 10 + 0 + 0 + 2 + 0 + 0 + 0
0 +0 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+2 = +2 + +0
TOTAL DEX MISC
BASE ATTACK
Bonus
+7/+2

SKILLS MAX
RANKS
18/9
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Appraise INT 13 = 7
+ 2.0
+ 4
  Balance DEX 3 = 2
+ 0.0
+ 1
  Bluff CHA 1 = 0
+ 0.0
+ 1
  Climb STR 2 = 1
+ 0.0
+ 1
  Concentration CON 21 = 2
+ 18.0
+ 1
  Craft (Untrained) INT 8 = 7
+ 0.0
+ 1
  Decipher Script INT 26 = 7
+ 18.0
+ 1
  Diplomacy CHA 1 = 0
+ 0.0
+ 1
  Disguise CHA 1 = 0
+ 0.0
+ 1
  Escape Artist DEX 3 = 2
+ 0.0
+ 1
  Forgery INT 8 = 7
+ 0.0
+ 1
  Gather Information CHA 1 = 0
+ 0.0
+ 1
  Heal WIS 2 = 1
+ 0.0
+ 1
  Hide DEX 3 = 2
+ 0.0
+ 1
  Intimidate CHA 1 = 0
+ 0.0
+ 1
  Jump STR 2 = 1
+ 0.0
+ 1
  Knowledge (Arcana) INT 26 = 7
+ 18.0
+ 1
  Knowledge (Architecture and Engineering) INT 10 = 7
+ 2.0
+ 1
  Knowledge (Dungeoneering) INT 26 = 7
+ 18.0
+ 1
  Knowledge (Geography) INT 9 = 7
+ 1.0
+ 1
  Knowledge (History) INT 9 = 7
+ 1.0
+ 1
  Knowledge (Nature) INT 10 = 7
+ 2.0
+ 1
  Knowledge (Nobility and Royalty) INT 11 = 7
+ 3.0
+ 1
  Knowledge (Psionics) INT 9 = 7
+ 1.0
+ 1
  Knowledge (Religion) INT 16 = 7
+ 8.0
+ 1
  Knowledge (The Planes) INT 29 = 7
+ 18.0
+ 4
  Listen WIS 4 = 1
+ 0.0
+ 3
  Move Silently DEX 3 = 2
+ 0.0
+ 1
  Ride DEX 3 = 2
+ 0.0
+ 1
  Search INT 8 = 7
+ 0.0
+ 1
  Sense Motive WIS 2 = 1
+ 0.0
+ 1
  Speak Language(Celestial, Goblin, Orc, Abyssal, Infernal, Terran, Auran, Aquan, Dwarven) 9 = 0
+ 9.0
+ 0
  Spellcraft INT 28 = 7
+ 18.0
+ 3
  Spot WIS 4 = 1
+ 0.0
+ 3
  Survival WIS 2 = 1
+ 0.0
+ 1
  Swim STR 2 = 1
+ 0.0
+ 1
  Use Rope DEX 3 = 2
+ 0.0
+ 1
= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+12 = +6 + +2 + +4
+ +0
+ +0
+
Reflex
Dexterity
+10 = +4 + +2 + +4
+ +0
+ +0
+
Will
Wisdom
+18 = +13 + +1 + +4
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+8/+3 = +7/+2
+ +1 + +0
+ +0
+ +0
+
RANGED
ATTACK BONUS
+9/+4 = +7/+2
+ +2 + +0
+ +0
+ +0
+
GRAPPLE
ATTACK BONUS
+8/+3 = +7/+2
+ +1 + +0
+ +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+4/-1
1d3+1
20/x2


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus





 Dam





 Special Properties  


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus





 Dam





 Special Properties  


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus





 Dam





 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.7.15 on 26-05-2005

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Headband of Intellect +4
Equipped
1
0
16000
 Vest (Save Bonus (Resistance) (+3))
(Resistance bonus to all saving throws of +3)
Equipped
1
0
9000
 Scholar's Outfit
Equipped
1
6
0
 Potion of Cure Light Wounds
Carried
1
0
50
 Potion of Cure Moderate Wounds
Carried
1
0
300
 Potion of Lesser Restoration
Carried
1
0
300
ITEM LOCATION QTY WT. COST
 Rod (Extend/Lesser)
Carried
1
5
3000
 Rod (Quicken/Lesser)
Carried
1
5
35000
 Spell Component Pouch
Equipped
1
3
5
 Stone of Good Luck (Luckstone)
(+1 Luck bonus to ability checks)
Equipped
1
0
20000
 Wand (Dispel Magic)
Carried
1
0
4950
TOTAL WEIGHT CARRIED/VALUE   13 lbs. 89085 gp
WEIGHT ALLOWANCE
Light 43 Medium 86 Heavy 130

MONEY

PROHIBITED
Illusion,Necromancy

LANGUAGES
Abyssal, Aquan, Auran, Celestial, Common, Draconic, Dwarven, Goblin, Ignan, Infernal, Orc, Terran, Undercommon
PROFICIENCIES
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Quarterstaff
SPECIAL ABILITIES
+2 bonus to Spellcraft when learning Enchantment, LANGUAGE(TYPE=Spoken), Lore (+12), Secret (Applicable Knowledge), Secret (Secrets of Inner Strength), Secret (The Lore of True Stamina), Summon Familiar
FEATS
NAME DESCRIPTION
Alertness You get a +2 bonus on all Listen checks and Spot checks.
Craft Wondrous Item You can create any wondrous item whose prerequisites you meet.
Greater Spell Focus (Enchantment) Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. This bonus stacks with the bonus from Spell Focus.
Greater Spell Penetration You get a +2 bonus on caster level checks made to overcome a creature's spell resistance. This bonus stacks with the one from Spell Penetration.
Heighten Spell A heightened spell has a higher spell level than normal (up to a maximum of 9th level).
Quicken Spell Casting a quickened spell is a free action.
Scribe Scroll You can create a scroll of any spell that you know.
Skill Focus (Knowledge (The Planes)) You get a +3 bonus on all checks involving that skill.
Spell Focus (Enchantment) Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.
Spell Mastery (Hideous Laughter, Daylight, Lightning Bolt, Scrying, Dimension Door, Hold Monster, Mind Fog, Disintegrate, Heroism (Greater), Cone of Cold) Each time you take this feat, choose a number of spells equal to your Intelligence modifier that you already know. From that point on, you can prepare these spells without referring to a spellbook.
Spell Penetration You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance.

Created using PCGen 5.7.15 on 26-05-2005

Wizard Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 4+1 6+1 6+1 6+1 5+1 5+1 4+1 3+1 1+1 0
LEVEL 0
Acid Splash
DC: 17
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (60')
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Orb deals 1d3 acid damage.
Source:  SpellsA-B.rtf
Target Area:   One missile of acid
Arcane Mark
DC: 17
Save: None
Time: 1 standard action
Duration: Permanent
Rng: 0 ft.
Comp: V, S
SR: No
School: Universal
☐☐☐
Effect:  Inscribes a personal rune [visible or invisible].
Source:  SpellsA-B.rtf
Target Area:   One personal rune or mark, all of which must fit within 1 sq. ft.
Dancing Lights
DC: 17
Save: None
Time: 1 standard action
Duration: 15 minute [D]
Rng: Medium (250')
Comp: V, S
SR: No
School: Evocation
☐☐☐
Effect:  Creates torches or other lights.
Source:  SpellsD-E.rtf
Target Area:   Up to four lights, all within a 10- ft.-radius area
* Daze
DC: 19
Save: Will negates
Time: 1 standard action
Duration: 1 round
Rng: Close (60')
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  Humanoid creature of 4 HD or less loses next action.
Source:  SpellsD-E.rtf
Target Area:   One humanoid creature of 4 HD or less
Detect Magic
DC: 17
Save: None
Time: 1 standard action
Duration: Concentration, up to 15 minutes [D]
Rng: 60 ft.
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects spells and magic items within 60 ft.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Detect Poison
DC: 17
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (60')
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects poison in one creature or small object.
Source:  SpellsD-E.rtf
Target Area:   One creature, one object, or a 5-ft. cube
Flare
DC: 17
Save: Fortitude negates
Time: 1 standard action
Duration: Instantaneous
Rng: Close (60')
Comp: V
SR: Yes
School: Evocation
☐☐☐
Effect:  Dazzles one creature [-1 on attack rolls].
Source:  SpellsF-G.rtf
Target Area:   Burst of light
Light
DC: 17
Save: None
Time: 1 standard action
Duration: 150 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
☐☐☐
Effect:  Object shines like a torch.
Source:  SpellsH-L.rtf
Target Area:   Object touched
Mage Hand
DC: 17
Save: None
Time: 1 standard action
Duration: Concentration
Rng: Close (60')
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  5-pound telekinesis.
Source:  SpellsM-O.rtf
Target Area:   One nonmagical, unattended object weighing up to 5 lb.
Mending
DC: 17
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: Instantaneous
Rng: 10 ft.
Comp: V, S
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Makes minor repairs on an object.
Source:  SpellsM-O.rtf
Target Area:   One object of up to 1 lb.
Message
DC: 17
Save: None
Time: 1 standard action
Duration: 150 minutes
Rng: Medium (250')
Comp: V, S, F
SR: No
School: Transmutation
☐☐☐
Effect:  Whispered conversation at distance.
Source:  SpellsM-O.rtf
Target Area:   15 creatures
Open/Close
DC: 17
Save: Will negates (object)
Time: 1 standard action
Duration: Instantaneous
Rng: Close (60')
Comp: V, S, F
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Opens or closes small or light things.
Source:  SpellsM-O.rtf
Target Area:   Object weighing up to 30 lb. or portal that can be opened or closed
Prestidigitation
DC: 17
Save: See text
Time: 1 standard action
Duration: 1 hour
Rng: 10 ft.
Comp: V, S
SR: No
School: Universal
☐☐☐
Effect:  Performs minor tricks.
Source:  SpellsP-R.rtf
Target Area:   See text
Ray of Frost
DC: 17
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (60')
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  Ray deals 1d3 cold damage.
Source:  SpellsP-R.rtf
Target Area:   Ray
Read Magic
DC: 17
Save: None
Time: 1 standard action
Duration: 150 minutes
Rng: Personal
Comp: V, S, F
SR: No
School: Divination
☐☐☐
Effect:  Read scrolls and spellbooks.
Source:  SpellsP-R.rtf
Target Area:   You
Resistance
DC: 17
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 minute
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Subject gains +1 on saving throws.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
LEVEL 1
* Charm Person
DC: 20
Save: Will negates
Time: 1 standard action
Duration: 15 hours
Rng: Close (60')
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Makes one person your friend.
Source:  SpellsC.rtf
Target Area:   One humanoid creature
Detect Secret Doors
DC: 18
Save: None
Time: 1 standard action
Duration: Concentration, up to 15 minutes [D]
Rng: 60 ft.
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Reveals hidden doors within 60 ft.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Detect Undead
DC: 18
Save: None
Time: 1 standard action
Duration: Concentration, up to 15 minutes [D]
Rng: 60 ft.
Comp: V, S, M/DF
SR: No
School: Divination
☐☐☐
Effect:  Reveals undead within 60 ft.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Endure Elements
DC: 18
Save: Will negates (harmless)
Time: 1 standard action
Duration: 24 hours
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Exist comfortably in hot or cold environments.
Source:  SpellsD-E.rtf
Target Area:   Creature touched
Expeditious Retreat
DC: 18
Save: None
Time: 1 standard action
Duration: 15 minutes [D]
Rng: Personal
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  Your speed increases by 30 ft.
Source:  SpellsD-E.rtf
Target Area:   You
Identify
DC: 18
Save: None
Time: 1 hour
Duration: Instantaneous
Rng: Touch
Comp: V, S, M/DF
SR: No
School: Divination
☐☐☐
Effect:  Determines properties of magic item.
Source:  SpellsH-L.rtf
Target Area:   One touched object
Mage Armor
DC: 18
Save: Will negates (harmless)
Time: 1 standard action
Duration: 15 hours [D]
Rng: Touch
Comp: V, S, F
SR: No
School: Conjuration
☐☐☐
Effect:  Gives subject +4 armor bonus.
Source:  SpellsM-O.rtf
Target Area:   Creature touched
Reduce Person
DC: 18
Save: Fortitude negates
Time: 1 round
Duration: 15 minutes [D]
Rng: Close (60')
Comp: V, S, M
SR: Yes
School: Transmutation
☐☐☐
Effect:  Humanoid creature halves in size.
Source:  SpellsP-R.rtf
Target Area:   One humanoid creature
Shield
DC: 18
Save: None
Time: 1 standard action
Duration: 15 minutes [D]
Rng: Personal
Comp: V, S
SR: No
School: Abjuration
☐☐☐
Effect:  Invisible disc gives +4 to AC, blocks magic missiles.
Source:  SpellsS.rtf
Target Area:   You
* Sleep
DC: 20
Save: Will negates
Time: 1 round
Duration: 15 minutes
Rng: Medium (250')
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  Puts 4 HD of creatures into magical slumber.
Source:  SpellsS.rtf
Target Area:   One or more living creatures within a 10-ft.-radius burst
LEVEL 2
Bear's Endurance
DC: 19
Save: Will negates (harmless)
Time: 1 standard action
Duration: 15 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Transmutation
☐☐☐
Effect:  Subject gains +4 to Con for 15 minutes.
Source:  SpellsA-B.rtf
Target Area:   Creature touched
Bull's Strength
DC: 19
Save: Will negates (harmless)
Time: 1 standard action
Duration: 15 minutes
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Subject gains +4 to Str for 15 minutes.
Source:  SpellsA-B.rtf
Target Area:   Creature touched
Cat's Grace
DC: 19
Save: Will negates (harmless)
Time: 1 standard action
Duration: 15 minutes
Rng: Touch
Comp: V, S, M
SR: Yes
School: Transmutation
☐☐☐
Effect:  Subject gains +4 to Dex for 15 minutes.
Source:  SpellsC.rtf
Target Area:   Creature touched
Darkness
DC: 19
Save: None
Time: 1 standard action
Duration: 150 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
☐☐☐
Effect:  20-ft. radius of supernatural shadow.
Source:  SpellsD-E.rtf
Target Area:   Object touched
Darkvision
DC: 19
Save: Will negates (harmless)
Time: 1 standard action
Duration: 15 hours
Rng: Touch
Comp: V, S, M
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  See 60 ft. in total darkness.
Source:  SpellsD-E.rtf
Target Area:   Creature touched
Detect Thoughts
DC: 19
Save: Will negates; see text
Time: 1 standard action
Duration: Concentration, up to 15 minutes [D]
Rng: 60 ft.
Comp: V, S, F/DF
SR: No
School: Divination
☐☐☐
Effect:  Allows 'listening' to surface thoughts.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Flaming Sphere
DC: 19
Save: Reflex negates
Time: 1 standard action
Duration: 15 rounds
Rng: Medium (250')
Comp: V, S, M/DF
SR: Yes
School: Evocation
☐☐☐
Effect:  Creates rolling ball of fire, 2d6 damage, lasts 15 rounds.
Source:  SpellsF-G.rtf
Target Area:   5-ft.-diameter sphere
Fox's Cunning
DC: 19
Save: Will negates (harmless)
Time: 1 standard action
Duration: 15 minutes
Rng: Touch
Comp: V, S, M/DF
SR: Yes
School: Transmutation
☐☐☐
Effect:  Subject gains +4 Int for 15 minutes.
Source:  SpellsF-G.rtf
Target Area:   Creature touched
* Hideous Laughter
DC: 21
Save: Will negates
Time: 1 standard action
Duration: 15 rounds
Rng: Close (60')
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  Subject loses actions for 15 rounds.
Source:  SpellsH-L.rtf
Target Area:   One creature; see text
Knock
DC: 19
Save: None
Time: 1 standard action
Duration: Instantaneous; see text
Rng: Medium (250')
Comp: V
SR: No
School: Transmutation
☐☐☐
Effect:  Opens locked or magically sealed door.
Source:  SpellsH-L.rtf
Target Area:   One door, box, or chest with an area of up to 10 sq. ft./level
Owl's Wisdom
DC: 19
Save: Will negates (harmless)
Time: 1 standard action
Duration: 15 minutes
Rng: Touch
Comp: V, S, M/DF
SR: Yes
School: Transmutation
☐☐☐
Effect:  Subject gains +4 to Wis for 15 minutes.
Source:  SpellsM-O.rtf
Target Area:   Creature touched
See Invisibility
DC: 19
Save: None
Time: 1 standard action
Duration: 150 minutes [D]
Rng: Personal
Comp: V, S, M
SR: No
School: Divination
☐☐☐
Effect:  Reveals invisible creatures or objects.
Source:  SpellsS.rtf
Target Area:   You
* Touch of Idiocy
DC: 21
Save: No
Time: 1 standard action
Duration: 150 minutes
Rng: Touch
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Subject takes 1d6 points of Int, Wis, and Cha damage.
Source:  SpellsT-Z.rtf
Target Area:   Living creature touched
LEVEL 3
Daylight
DC: 20
Save: None
Time: 1 standard action
Duration: 150 minutes [D]
Rng: Touch
Comp: V, S
SR: No
School: Evocation
☐☐☐
Effect:  60-ft. radius of bright light.
Source:  SpellsD-E.rtf
Target Area:   Object touched
Dispel Magic
DC: 20
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (250')
Comp: V, S
SR: No
School: Abjuration
☐☐☐
Effect:  Cancels magical spells and effects.
Source:  SpellsD-E.rtf
Target Area:   One spellcaster, creature, or object; or 20-ft.-radius burst
Fly
DC: 20
Save: Will negates (harmless)
Time: 1 standard action
Duration: 15 minutes
Rng: Touch
Comp: V, S, F/DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Subject flies at speed of 60 ft.
Source:  SpellsF-G.rtf
Target Area:   Creature touched
Haste
DC: 20
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 15 rounds
Rng: Close (60')
Comp: V, S, M
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  15 creatures moves faster, +1 on attack rolls, AC, and Reflex saves.
Source:  SpellsH-L.rtf
Target Area:   15 creatures, no two of which can be more than 30 ft. apart
* Hold Person
DC: 22
Save: Will negates; see text
Time: 1 standard action
Duration: 15 rounds [D]; see text
Rng: Medium (250')
Comp: V, S, F/DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  Paralyzes one humanoid for 15 rounds.
Source:  SpellsH-L.rtf
Target Area:   One humanoid creature
Lightning Bolt
DC: 20
Save: Reflex half
Time: 1 standard action
Duration: Instantaneous
Rng: 120 ft.
Comp: V, S, M
SR: Yes
School: Evocation
☐☐☐
Effect:  Electricity deals 10d6 damage.
Source:  SpellsH-L.rtf
Target Area:   120-ft. line
Magic Weapon, Greater
DC: 20
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 15 hours
Rng: Close (60')
Comp: V, S, M/DF
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Weapon gains +3 bonus.
Source:  SpellsM-O.rtf
Target Area:   One weapon or fifty projectiles [all of which must be in contact with each other at the time of casting]
Protection from Energy
DC: 20
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 150 minutes or until discharged
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Absorb 120 points of damage from one kind of energy.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Secret Page
DC: 20
Save: None
Time: 10 minutes
Duration: Permanent
Rng: Touch
Comp: V, S, M
SR: No
School: Transmutation
☐☐☐
Effect:  Changes one page to hide its real content.
Source:  SpellsS.rtf
Target Area:   Page touched, up to 3 sq. ft. in size
* Suggestion
DC: 22
Save: Will negates
Time: 1 standard action
Duration: 15 hours or until completed
Rng: Close (60')
Comp: V, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  Compels subject to follow stated course of action.
Source:  SpellsS.rtf
Target Area:   One living creature
Tongues
DC: 20
Save: Will negates (harmless)
Time: 1 standard action
Duration: 150 minutes
Rng: Touch
Comp: V, M/DF
SR: No
School: Divination
☐☐☐
Effect:  Speak any language.
Source:  SpellsT-Z.rtf
Target Area:   Creature touched
LEVEL 4
Arcane Eye
DC: 21
Save: None
Time: 10 minutes
Duration: 15 minutes [D]
Rng: Unlimited
Comp: V, S, M
SR: No
School: Divination
☐☐☐
Effect:  Invisible floating eye moves 30 ft./round.
Source:  SpellsA-B.rtf
Target Area:   Magical sensor
* Charm Monster
DC: 23
Save: Will negates
Time: 1 standard action
Duration: 15 days
Rng: Close (60')
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Makes monster believe it is your ally.
Source:  SpellsC.rtf
Target Area:   One living creature
* Crushing Despair
DC: 23
Save: Will negates
Time: 1 standard action
Duration: 15 minutes
Rng: 30 ft.
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Source:  SpellsC.rtf
Target Area:   Cone-shaped burst
Dimension Door
DC: 21
Save: None and Will negates (object)
Time: 1 standard action
Duration: Instantaneous
Rng: Long (1000')
Comp: V
SR: No and Yes (object)
School: Conjuration
☐☐☐
Effect:  Teleports you short distance.
Source:  SpellsD-E.rtf
Target Area:   You and touched objects or other touched willing creatures
Dimensional Anchor
DC: 21
Save: None
Time: 1 standard action
Duration: 15 minutes
Rng: Medium (250')
Comp: V, S
SR: Yes (object)
School: Abjuration
☐☐☐
Effect:  Bars extradimensional movement.
Source:  SpellsD-E.rtf
Target Area:   Ray
Globe of Invulnerability (Lesser)
DC: 21
Save: None
Time: 1 standard action
Duration: 15 rounds [D]
Rng: 10 ft.
Comp: V, S, M
SR: No
School: Abjuration
☐☐☐
Effect:  Stops 1st- through 3rd-level spell effects.
Source:  SpellsF-G.rtf
Target Area:   10-ft.-radius spherical emanation, centered on you
Mnemonic Enhancer
DC: 21
Save: None
Time: 10 minutes
Duration: Instantaneous
Rng: Personal
Comp: V, S, M, F
SR: No
School: Transmutation
☐☐☐
Effect:  Wizard only. Prepares extra spells or retains one just cast.
Source:  SpellsM-O.rtf
Target Area:   You
Scrying
DC: 21
Save: Will negates
Time: 1 hour
Duration: 15 minutes
Rng: See text
Comp: V, S, M/DF, F
SR: Yes
School: Divination
☐☐☐
Effect:  Spies on subject from a distance.
Source:  SpellsS.rtf
Target Area:   Magical sensor
Wall of Ice
DC: 21
Save: Reflex negates; see text
Time: 1 standard action
Duration: 15 minutes
Rng: Medium (250')
Comp: V, S, M
SR: Yes
School: Evocation
☐☐☐
Effect:  Ice plane creates wall with 30 hp or hemisphere can trap creatures inside.
Source:  SpellsT-Z.rtf
Target Area:   Anchored plane of ice, up to 15 10-ft. squares, or hemisphere of ice with a radius of up to 18 ft
LEVEL 5
Cone of Cold
DC: 22
Save: Reflex half
Time: 1 standard action
Duration: Instantaneous
Rng: 60 ft.
Comp: V, S, M/DF
SR: Yes
School: Evocation
☐☐☐
Effect:  15d6 cold damage.
Source:  SpellsC.rtf
Target Area:   Cone-shaped burst
Dismissal
DC: 22
Save: Will negates; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Close (60')
Comp: V, S, DF
SR: Yes
School: Abjuration
☐☐☐
Effect:  Forces a creature to return to native plane.
Source:  SpellsD-E.rtf
Target Area:   One extraplanar creature
* Hold Monster
DC: 24
Save: Will negates; see text
Time: 1 standard action
Duration: 15 rounds [D]; see text
Rng: Medium (250')
Comp: V, S, M/DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  As hold person, but any creature.
Source:  SpellsH-L.rtf
Target Area:   One living creature
* Mind Fog
DC: 24
Save: Will negates
Time: 1 standard action
Duration: 30 minutes and 2d6 rounds; see text
Rng: Medium (250')
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Subjects in fog get -10 to Wis and Will checks.
Source:  SpellsM-O.rtf
Target Area:   Fog spreads in 20-ft. radius, 20 ft. high
Permanency
DC: 22
Save: None
Time: 2 rounds
Duration: Permanent; see text
Rng: See text
Comp: V, S, XP
SR: No
School: Universal
☐☐☐
Effect:  Makes certain spells permanent.
Source:  SpellsP-R.rtf
Target Area:   See text
Prying Eyes
DC: 22
Save: None
Time: 1 minute
Duration: 15 hours; see text [D]
Rng: One mile
Comp: V, S, M
SR: No
School: Divination
☐☐☐
Effect:  1d4+15 floating eyes scout for you.
Source:  SpellsP-R.rtf
Target Area:   Ten or more levitating eyes
Teleport
DC: 22
Save: None and Will negates (object)
Time: 1 standard action
Duration: Instantaneous
Rng: Personal and touch
Comp: V
SR: No and Yes (object)
School: Conjuration
☐☐☐
Effect:  Instantly transports you as far as 1500 miles.
Source:  SpellsT-Z.rtf
Target Area:   You and touched objects or other touched willing creatures
LEVEL 6
Chain Lightning
DC: 23
Save: Reflex half
Time: 1 standard action
Duration: Instantaneous
Rng: Long (1000')
Comp: V, S, F
SR: Yes
School: Evocation
☐☐☐
Effect:  15d6 damage; 15 secondary bolts each deal half damage.
Source:  SpellsC.rtf
Target Area:   One primary target, plus 15 secondary targets [each of which must be within 30 ft. of the primary target]
Disintegrate
DC: 23
Save: Fortitude partial (object)
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (250')
Comp: V, S, M/DF
SR: Yes
School: Transmutation
☐☐☐
Effect:  Makes one creature or object vanish.
Source:  SpellsD-E.rtf
Target Area:   Ray
* Geas/Quest
DC: 25
Save: None
Time: 10 minutes
Duration: 15 days or until discharged [D]
Rng: Close (60')
Comp: V
SR: Yes
School: Enchantment
☐☐☐
Effect:  As lesser geas, plus it affects any creature.
Source:  SpellsF-G.rtf
Target Area:   One living creature
* Heroism, Greater
DC: 25
Save: Will negates (harmless)
Time: 1 standard action
Duration: 15 minutes
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Enchantment
☐☐☐
Effect:  Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Source:  SpellsH-L.rtf
Target Area:   Creature touched
Mage's Lucubration
DC: 23
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Personal
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  Wizard only. Recalls spell of 5th level or lower.
Source:  SpellsM-O.rtf
Target Area:   You
LEVEL 7
* Hold Person, Mass
DC: 26
Save: Will negates; see text
Time: 1 standard action
Duration: 15 rounds [D]; see text
Rng: Medium (250')
Comp: V, S, F/DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  As hold person, but all within 30 ft.
Source:  SpellsH-L.rtf
Target Area:   One or more humanoid creatures, no two of which can be more than 30 ft. apart
* Power Word Blind
DC: 26
Save: None
Time: 1 standard action
Duration: See text
Rng: Close (60')
Comp: V
SR: Yes
School: Enchantment
☐☐☐
Effect:  Blinds creature with 200 hp or less.
Source:  SpellsP-R.rtf
Target Area:   One creature with 200 hp or less
Scrying, Greater
DC: 24
Save: Will negates
Time: 1 standard action
Duration: 15 hours
Rng: See text
Comp: V, S
SR: Yes
School: Divination
☐☐☐
Effect:  As scrying, but faster and longer.
Source:  SpellsS.rtf
Target Area:   Magical sensor
Teleport, Greater
DC: 24
Save: None and Will negates (object)
Time: 1 standard action
Duration: Instantaneous
Rng: Personal and touch
Comp: V
SR: No and Yes (object)
School: Conjuration
☐☐☐
Effect:  As teleport, but no range limit and no off-target arrival.
Source:  SpellsT-Z.rtf
Target Area:   You and touched objects or other touched willing creatures
LEVEL 8
* Irresistible Dance
DC: 27
Save: None
Time: 1 standard action
Duration: 1d4+1 rounds
Rng: Touch
Comp: V
SR: Yes
School: Enchantment
☐☐☐
Effect:  Forces subject to dance.
Source:  SpellsH-L.rtf
Target Area:   Living creature touched
Summon Monster VIII
DC: 25
Save: None
Time: 1 round
Duration: 15 rounds [D]
Rng: Close (60')
Comp: V, S, F/DF
SR: No
School: Conjuration
☐☐☐
Effect:  Calls extraplanar creature to fight for you.
Source:  SpellsS.rtf
Target Area:   One or more summoned creatures, no two of which can be more than 30 ft. apart
* = Domain/Specialty Spell


Created using PCGen 5.7.15 on 26-05-2005

Spellbook_2
Wizard
Level 0
Acid Splash (DC:17)
Arcane Mark (DC:17)
Dancing Lights (DC:17)
* Daze (DC:19)
Detect Magic (DC:17)
Detect Poison (DC:17)
Flare (DC:17)
Light (DC:17)
Mage Hand (DC:17)
Mending (DC:17)
Message (DC:17)
Open/Close (DC:17)
Prestidigitation (DC:17)
Ray of Frost (DC:17)
Read Magic (DC:17)
Resistance (DC:17)
Level 1
Alarm (DC:18)
Feather Fall (DC:18)
Hold Portal (DC:18)
Mage Armor (DC:18)
Magic Missile (DC:18)
Protection from Chaos (DC:18)
Protection from Evil (DC:18)
Shield (DC:18)
Unseen Servant (DC:18)
Level 2
Acid Arrow (DC:19)
Darkness (DC:19)
Glitterdust (DC:19)
Resist Energy (DC:19)
Scorching Ray (DC:19)
Level 3
Daylight (DC:20)
Dispel Magic (DC:20)
Explosive Runes (DC:20)
Fireball (DC:20)
Level 4
Dimension Door (DC:21)
Wall of Ice (DC:21)
* = Domain/Specialty Spell

Created using PCGen 5.7.15 on 26-05-2005

Spellbook_1
Wizard
Level 1
Endure Elements (DC:18)
Expeditious Retreat (DC:18)
Mage Armor (DC:18)
Reduce Person (DC:18)
Shield (DC:18)
* Sleep (DC:20)
Level 2
Bear's Endurance (DC:19)
Bull's Strength (DC:19)
Cat's Grace (DC:19)
Darkvision (DC:19)
Fox's Cunning (DC:19)
See Invisibility (DC:19)
Level 3
Arcane Sight (DC:20)
Dispel Magic (DC:20)
Fly (DC:20)
Haste (DC:20)
Magic Weapon, Greater (DC:20)
Tongues (DC:20)
* = Domain/Specialty Spell

Created using PCGen 5.7.15 on 26-05-2005

Permanency
Wizard
Level 0
Read Magic (DC:17)
Level 2
Darkvision (DC:19)
See Invisibility (DC:19)
Level 3
Arcane Sight (DC:20)
Tongues (DC:20)
* = Domain/Specialty Spell

Created using PCGen 5.7.15 on 26-05-2005

Prepared
Wizard
* = Domain/Specialty Spell

Created using PCGen 5.7.15 on 26-05-2005

MyNewSpellBook
Wizard
Level 2
Flaming Sphere (DC:19)
Level 3
Protection from Energy (DC:20)
Level 5
Cone of Cold (DC:22)
Permanency (DC:22)
Level 6
Chain Lightning (DC:23)
Disintegrate (DC:23)
* Heroism, Greater (DC:25)
Level 7
* Hold Person, Mass (DC:26)
* Power Word Blind (DC:26)
Scrying, Greater (DC:24)
Teleport, Greater (DC:24)
Level 8
* Irresistible Dance (DC:27)
Summon Monster VIII (DC:25)
* = Domain/Specialty Spell

Created using PCGen 5.7.15 on 26-05-2005

Sibul Fittlestein
Sibul Fittlestein's portrait
Human
RACE
33
AGE
5' 7"
HEIGHT
165 lbs.
WEIGHT
Blå
EYE COLOR

SKIN COLOR
Mørkeblond hår
HAIR COLOR
Skulderlangt
HAIR LENGTH

PHOBIAS

PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE
Description

Home
,
Biography
Forældre wizards, mor død i en alcymist eksplosion. Ingen søskende. Levede hos his far, hvor hun blev passet af en guvernante. Da hun blev ældre blev hun sin fars lærling.<br />Faderen var bywizard. Han var ikke fast lønnet af byen som sådan, men tjente ofte byens sag hvis han syntes at den var retfærdig. Mod en vis genydelse forståes. Han var kendt som den der ville føre en sag igennem for folk der var uretfærdig behandlet, men også som een hvis tid man ikke spildte, hvis man ønskede at undgå hans vrede og straf.<br />Gennem sin læretid har hun tit deltaget i faderen's missioner for den by han bor i. Hun har set kamp før og kender omgangstonen blandt byens soldater. De mange folk af forskellig herkomst og social status, der kom og gik hos faderen har gjort at hun langtfra er en bogorm. Men hun er lærd, derom er der ingen tvivl.<br />Nu er hun 18, udlært og trængte til at komme lidt væk fra sin far, for at prøve egne vinger. Hun er kommet til byen fordi hun ønsker at få sit eget område, blive lokal bywizard, fortsætte sine studier og på et tidspunkt få sit eget tårn.<br />Der er tre grunde til at hun vil 'tage på eventyr': Hun er godhjertet, hun ønsker at opbygge nok goodwill til at kunne blive bywizard her, som hendes far var i hjembyen og hun ønsker at tjene penge således at hun med tiden kan få et tårn.<br />Hun er stærkere (str) end man umiddelbart skulle tro hvis man ser på hende. Hun er behændig (dex), lynende intelligent (int) og fokuseret (con). Med faderens position i byen, hvor hun er opvokset, er hun vant til at få sin vilje. Det, sammen med hendes sammenbidte focus, har efter hun er rejst fra hjembyen betydet at hun kan opfattes som arrogant (cha)

Created using PCGen 5.7.15 on 26-05-2005

Notes
Character Sheet Notes
Gold 1808 GP